SiTA 0.3 Update
Change-log:
📗Changes:
-Added Feature, First Aid Action Card can now remove ◇Dying status levels. It can also scale into the late game.
-Adjustment Clarity, Damage Rules: Adjusted to be more clear and easy to use.
-Adjustment Clarity, Tomes of the Abyss Rules: Added more descriptions of what ◇Spell-Tuners are.
-Adjustment Clarity, Shapes Rules: Improved the Grid Zero’s rule clarity by adding bullet points.
-Added Feature, Status Effect Core Rule: A section to explain what a ◇Status is.
-Adjustment Organization, Skills Order: Place Neutral first, then Power, then Speed skill’s categories.
-Adjustment Organization, Action Cards: All action cards now have a box graphical element, to help separate them from Skills.
-Adjustment Clarity, Latent Skill Gem: Improved readability.
-Adjustment Clarity, Power Attribute Description. It should imply more than just physical strength.
🪲Bugs:
-Fixed Oversight, Heritage Skills do not inform you of where in the book you can acquire them.
-Fixed Bug, ◈Hoarder Disorder Skill: Replace “ In addition, instead of rolling a Soul Roll Test to see if you consume a use of a consumable, roll on the following chart.” with “In addition, whenever you use the Consume Action Card, roll on the following table:”
-Fixed Bug, Choose Your Heritage Rules: The Stars section was mistakenly merged with the Vigor Section.
-Fixed Bug, Roll Test Tag: The Roll Test rules were mistakenly merged with the Telegraphed rules.
-Fixed Bug, Language Rules: Mortus was mistakenly merged into the subsequent section.
-Fixed Bug, ◈Numberphile: Numberphile was mistakenly merged into the subsequent section.
-Fixed Bug, Contracts and Deals, Humans: There was some odd wording.
-Fixed Bug, Downtime Expenses: The tables stated up to how much, rather than a specific cost for living styles.
-Removed Glossary Rule, Level-up rules were removed from the glossary as it was a dated rule. Use the Level Up page for Level-Up mechanics.
📖Grammar:
-Fixed Grammar, Injury & Death Rules: Adjusted the wording, to point at the Injury Tables.
-Fixed Inconsistency, ◈Stone-Flesh Legendary Skill: Stone-Flesh Skill name inconsistencies. Sometimes written as “Stoneflesh”.
-Fixed Grammar, Disorder Skill Rules: Replace “You can never have more than two Soul skills.” with “You can never have more than two Disorder skills.”
-Fixed Inconsistency, Grammar, Action Card term: inconsistencies and grammar issues throughout the book. Cases of Actions Cards are common and incorrect.
-Fixed Grammar, Equipment Consumable Rules: replace “refer” with “refers”.
-Fixed Missing word, Telegraphed Tag Rules: “case”.
-Fixed Font, Talon Drake: Incorrect header for Skills and Actions.
-Fixed Font, Horned Drake: Incorrect header for Skills and Actions.
-Fixed Grammar, Guild Mode: replace “hole” with “whole”.
-Fixed Style, ◇Dying Glossary Rule: Adjusted wording that was using a dated “it” terminology, instead of “you”.
-Fixed Style, Hex Map Exploration Rules: Was using old status effect style. -Fixed Grammar, Advantage Dice Rules: replace “type” with “types”.
Files
Get SWORD IN THE ABYSS (DEMO VERSION)
SWORD IN THE ABYSS (DEMO VERSION)
Delve into the depths of the Abyss in a classless tabletop role-playing game.
Status | In development |
Category | Physical game |
Author | Team Harvest |
Tags | Dark, Narrative, Tactical, Tabletop role-playing game |
More posts
- Dev Log 4: CallingsOct 04, 2023
- Kickstarter: Round TwoSep 26, 2023
- Kickstarter LaunchAug 30, 2023
- Dev Log 3: HeritagesAug 01, 2023
- Dev Log 2: Demo Launch!Jun 01, 2023
Leave a comment
Log in with itch.io to leave a comment.