Dev Log 4: Callings
SWORD IN THE ABYSS
Before diving into Callings, it's worth noting that in the original RPG games, there existed what are known as Skills (not to be confused with our Skill system). A skill was, and in some games still is, a proficiency in a specific subject, typically granting bonuses to rolls involving it. Though the terminology might vary here and there, the core concept remained consistent. These skills were usually predetermined, and players would choose from a list provided. In some later RPGs, this list shrank to the point where the DM could simply say, 'This is a Nature check.' While the concept of Skills in RPGs, like a 'Nature check,' is valid and effective in many games, SiTA has different design goals in mind.
Inspired by City of Mist's Tag system, we aimed for a system that would be more interactive, enhancing both the character creation process and gameplay itself. Enter Callings, one of SiTA's foundational systems, built to stimulate the players' imaginations and deepen their connection to their champions. This system was
The process is straightforward: during character creation, you will define four Callings. Each must be a single word, representing a core aspect of your character. For example, if you're playing a human, 'Shark' would be off-limits.
So, what exactly do Callings bring to the table? When you encounter a narrative challenge, such as persuading a soldier to abandon their post, you have the opportunity to argue why some of your Callings apply to the situation. Let's take four Callings as an example: 'Veteran,' 'Swordsman,' 'Rogue,' and 'Scarred.' You might say something like: 'Veteran, because he would understand guard routines. Rogue, because he’s skilled in deception and could I use Scarred to reinforce my Veteran calling?' If the DM agrees with your reasoning, each approved Calling grants you a +2 bonus to a d20 Roll Test, with the DM setting the DC. Of course, depending on the Game Master's play-style, these arguments can be made post rolling, to save time if necessary. No need to argue for four Callings when all you needed was one.
These are the essentials, and there are additional features to explore, such as choosing a Master Calling.
SWORD IN THE ABYSS (DEMO VERSION)
Delve into the depths of the Abyss in a classless tabletop role-playing game.
Status | In development |
Category | Physical game |
Author | Team Harvest |
Tags | Dark, Narrative, Tactical, Tabletop role-playing game |
More posts
- Kickstarter: Round TwoSep 26, 2023
- Kickstarter LaunchAug 30, 2023
- Dev Log 3: HeritagesAug 01, 2023
- SiTA 0.3 UpdateJun 08, 2023
- Dev Log 2: Demo Launch!Jun 01, 2023
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